Electronic Arts Interview Questions and Guide
Game engines and live services: C++ and data structures, gameplay systems, and online backends.
The Electronic Arts interview loop
- Recruiter screen
- Technical phone screen
- Onsite: coding, C++/engine or services design, and behavioral
Electronic Arts interview questions
- Design Google Docs
- Design Figma (Multiplayer Editing)
- 4Sum
- Game of Life
- Search in Rotated Sorted Array
- Heaters
- Count Complete Tree Nodes
- Number of Islands
- Largest Number
- Maximize Distance to Closest Person
- Add Digits
- Design a Logging Framework
- Tell me about working with a difficult stakeholder
- How do you prioritize competing demands?